Marketing suggested that this month’s blog topic be related to summer in some fashion. Being the good soldier that I am, I am happy to oblige. This month, I’m going to talk beach balls!
Ok, I’m not going to talk about the blow-up kind we use on the beach; instead, I’m going to talk about the “beach ball’ icons that pop up when you select a face on a SOLIDWORKS model.
The first “beach ball” icon is the Appearances icon. When you select a face, then select Appearances, SOLIDWORKS reveals a hierarchy of appearances for the selected item. On a solid, the face belongs to itself, a feature, a body, and the part. All parts have a default appearance, so you will always see that appearance as a swatch of color on the “part” line. If you want to override that appearance, select the level you want to affect. In the illustration below, we are going to change a fillet from being gray (the part color) to red.
We can take this a bit further as well. Selecting a face, then selecting Appearances, and finally selecting the face “line item” allows us to override again, this time making the face yellow, as below:
So, the hierarchy for Appearance is as follows: Part is overridden by Body which is overridden by Feature which is overridden by Face.
You can also use more “beach ball” icons to copy and paste an appearance.
When you paste, a pop-up will appear letting you choose the target, including Body, Feature, and Face.
To remove an appearance at any level, bring up the Appearances list by selecting a face and clicking the red “X”. If you want to remove all appearances and set back to just part appearance, click that item at the bottom, as highlighted below:
Finally, while I am using color for my examples, there are other aspects to appearance, such as transparency, which can be revealed on the Advanced tab of the Appearances PropertyManager.
Now we know all about the beach ball pop-up in SOLIDWORKS! Let’s hit that beach!
By: John Setzer, Training Coordinator