“You don’t know what you don’t know.”
Have you ever heard that expression before? I’ve been using SOLIDWORKS – and yes, other 3D parametric modelers – for more years than I care to admit. Yet, I will freely admit that I am constantly learning. New things. New ways to do old things. I am always on the lookout for new, faster, better ways of doing things. I bet you do the same.
So, what do you think of when I mention sketching in SOLIDWORKS? Sounds pretty basic, right? You do it every day, and you do it…pretty well, anyway. But are you really taking advantage of all the power at your fingertips? Do you ever get frustrated at editing others’ (or your own!) sketches, and feel you could use a better grounding in best practices? Are you really using Construction Geometry for all it’s worth? Or Convert Entities? Do you ever need to move your sketch within, or to a different, plane? Dimension to tangents or virtual sharps? Pattern using sketches, trace over pictures, or select entire contours?
These are just a few of the topics I’ll be discussing at our Engineer 3D! Conference at the Hyatt in Milwaukee on April 14th and 15th. My presentation is called “Mastering the Basics: Sketching I – Tips and Tricks” and will take place at 11:00 on both days.
“But wait,” you say, “I already know all that stuff. What I need are more advanced tips, on sharing and reusing sketches, on using Splines, on 3D Sketching and other ways to use solids and surfaces to create the edges and paths I need. Also, I’m not sure I’ve uncovered all the neat new sketching related stuff in SOLIDWORKS 2015. Where do I go to find THAT stuff, Sam?”
I’m glad you asked.
Because it just so happens that one of my other conference presentations is called “Beyond The Basics: Sketching II – Advanced Techniques,” and takes place at 1:15 on both days of the conference. And that’s exactly some of the things that I’ll be discussing.
Looks like I’ll be seeing you there!
By: Sam Hochberg, Applications Engineer