By: Sam Hochberg, CSWE, Applications Engineer
It has been a couple of weeks since we last checked in with our resident SOLIDWORKS swami, Sol, and his somewhat simpler sidekick, Sal. After their recent professional skirmishes, I'm sure we're all curious to see what they’re up to now…
“Hey Sol, not bad, eh?” Sal said, smiling and motioning toward his computer screen.
“Yes, not bad,” Sol said, looking at Figure 1.
“Not bad at all for my first SOLIDWORKS Composer job!" said Sal. "It was just as easy as you said it would be and I like easy!”
Sol sighed and shot Sal a sideways glance, but subsequently softened. “Hey, I have a neat trick for you. Have you thought about creating different appearances on different parts?”
“Like one part shaded, another not...like that?" Sal asked. "But, how do I do that? All I saw was one overall selection!"
“Well Sal, remember that individual actors have properties just like the entire scene does,” Sol said.
Sal’s eyes sparkled with excitement, “Are you saying that…”
Sol sensed Sal’s steps toward sentience. “Yes, Sal. Here’s how you do it," Sol continued. "First, we have to select ‘Custom’ as our Render Mode. Take a look down there at Figure 2.”
“Now you’ll see that after selecting an actor, such as the car body, it has its own Rendering options. See down there in Figure 3?” Sol explained.
“Sure do, Sol!” Sal said. Sensing something stupendous was soon to be seen, he started salivating like Pavlov’s own dog.
“Go click where it says ‘Smooth’ and see the other options in the pull-down menu," Sol said. "I suggest selecting ‘Silhouette’ for the car body!”
“Well, I’ll be…” said Sal, looking down at Figure 4, “You can see all the stuff inside!”
“Don’t make a scene, Sal,” Sol teased.
“What?” Sal asked.
“It was a rendering joke, Sal. Get it?” Sol laughed.
“Nice! Remind me, Sol, where do you get all of this fantastic SOLIDWORKS information?” Sal inquired.
“Why, Graphics Systems’ SolidNotes blog, Sal. Graphics Systems’ SolidNotes.”